Happy birthday CoD mobile!
CoD Mobile Season 8 is set to celebrate the game’s second anniversary with the addition of the Blackout battle royale map and a whole lot more. On top of all that the CoD Mobile Season 8 patch notes are pretty large.
So that you know what to expect from the update, we’ve got the full patch notes for you here, including all of the weapon balance changes.
The CoD Mobile Season 8 update will release at 8pm ET on September 22 or 1am BST on September 23.
You can see the full notes below, via the CoD Mobile Reddit page.
Crash has received a visual overhaul including various optimizations to graphics and performance.
Lightning Strike – Calls air strikes to 3 target locations on the map. This Scorestreak highlights all friendly and enemy players in order to give you pinpoint precision.
Iron lungs – Extend the time a player can steady a sniper rifle’s scope when aiming down sights.
New Map – Blackout
Blackout has arrived (soon). The original classic BR map from Black Ops 4 is now available on COD: Mobile! It is now available right now on update launch but will be available alongside Season 8.
New Vehicle – Rally Car
Slightly slower than the Muscle Car, but seats 4 and allows greater stability with the use of modifications.
BR Class Updates
Still somewhere in between overpowered and not, which sounds great to us. We’ll see what new discussions emerge and how often this class is used.
There was a variety of feedback about this class’s usefulness and this new update aims to help Medic a viable Battle Royale class once again.
Health System Update
Vehicle Mobility Updates
Helicopter – The mini map displays the locations of the helicopters in real time, allowing players to determine helicopter positions better and quickly. We hope this change will help control the number of active helicopters.
Wingsuit – We’ve reduced the horizontal speed and buoyancy of the Wingsuit to achieve a more realistic feel while gliding
NEW BASE WEAPONS
This new weapon has an extremely high fire rate and strong headshot multiplier. It comes on over from Call of Duty: Modern Warfare (2019) and joins the ever-growing arsenal of assault rifles in CODM. You’ll be able to acquire this one later in the season through a Seasonal Challenge.
This new shotgun has a high ammo capacity and can fire two barrels in a rapid succession before being pumped. It is all about getting close to spray your targets with loose accuracy and high damage. You can find both a common and Epic blueprint version of this within the new Season 8 Battle Pass.
R9-0 and M13 – New Season 8 Weapons
Multiplayer & Battle Royale
Legendary Top 5000
Multiplayer Weapon Updates
Overall adjustments on Assault Rifles
AS VAL (with 15 Round FMJ) :
Developer Comment: Short range performance is significantly improved, while medium and long range performance has been slightly decreased. After the adjustment, the two–shot kill range is longer than Cr56 AMAX but it will be more difficult to control.
Sniper & Marksman Rifles
Developer Comment: These 2 classes of weapons have been given longer range to compensate for ADS sway when compared against Assault Rifles
Developer Comment: We’ve increased the two – shot kill range and made reductions to bullet spread, recoil and hit flinch to improve weapon control.
Developer Comment: The M21 EBR now has the ability to 2 shot kill through walls.
Developer Comment: Able to kill in two shots hitting any part of the body. Able to kill with one shot to the head or chest with OWC Stopping Power Reload equipped.
Developer Comment: To bridge the gap between the power level of sniper rifles in BR, we’ve adjusted the headshot multipliers of various weapons and attachments.
Developer Comment: Increased damage to arms and legs to improve overall consistency. After the adjustment, as long as the player hits the upper body with one shot, the target can be eliminated with four shots.
Developer Comment: Increased the damage to head and chest to bring the PDW57 up to speed with the current meta.
Several new settings have been added/adjusted:
The slide distance of a weapon is now tied to the move speed of the weapon. The faster the move speed, the longer the slide distance. For example, the slide distance when using the AMR (slowest) has been reduced from 4.37M to 4.17M, while the slide distance when using the Knife (fastest) has increased from 4.37M to 5.9M. All other weapons fall within this range. We hope this change will improve weapon diversity while increasing the value of the movement speed attribute.
Rank Match Optimizations
If any further patches are released, we’ll be sure to let you know.
Happy birthday CoD mobile!